C# GAME ENGINE PROJECT
Build worlds.
Move through them.
BlueSky brings rendering, physics, vehicle simulation, and editor tools together in a cross-platform engine project.
01 / THE PROJECT
One engine project.
Several moving parts.
The project description brings together an archetype-based ECS, a work-stealing job system, multiple rendering backends, Jolt Physics, and an editor-oriented workflow.
See the systems02 / SYSTEMS
Made for the whole loop.
From importing a model to tuning how its wheels meet the ground.
Rendering
Metal, Vulkan, and DirectX 11 are listed as rendering backends.
Explore rendering 02Physics
Jolt integration, terrain collision, and spatial queries.
Explore physics 03Vehicles
Independent suspension, tire forces, and drift mechanics.
Explore vehicles 04Editor
Docking, a viewport, asset browsing, and play mode.
Explore editor tools03 / RENDERING BACKENDS
Three paths
to the frame.
Metal
Native rendering for macOS and iOS, per project description.
Vulkan
Cross-platform, with X11, Wayland, and MoltenVK support listed.
DirectX 11
Windows support with feature-level detection listed.
NEXT / GETTING STARTED