VEHICLE SYSTEM / 04 CONTACT POINTS

Grip, load,
and a little slip.

Independent suspension and tire forces are at the center of the vehicle system described for BlueSky Engine.

See the setup values

Vehicle capabilities and setup values on this page are from the supplied project description. Exact runtime behavior and editor controls are not verified against engine source here.

01 / MODEL

Four independent
corners.

01

Suspension

Independent suspension and per-wheel contact are described for all four wheels.

4 WHEELS
02

Tire forces

The project description names slip ratio and slip angle calculations, alongside drift mechanics.

SLIP MODEL
03

Vehicle behavior

Aerodynamic downforce, stability control, and automatic transmission are listed.

CONTROLLER
04

Visual follow-through

Chase-camera smoothing and bone-driven wheel animation are also listed.

CAMERA / ANIMATION

02 / FIRST SETUP

Start with
the chassis.

Values below reproduce the car setup example in the supplied README. They are a starting configuration, not a handling prescription.

RIGIDBODY / MASS1400
RIGIDBODY / GRAVITYEnabled
COLLIDER / TYPEBox
COLLIDER / SIZE(2, 1.2, 4.5)
VEHICLE / CONTROLLERDefault settings

Numbers and options copied from the project description. Units are not specified there.

03 / EDITOR WORKFLOW

From model to motion.

The described workflow, in order.

  1. 01

    Import the model

    Bring a rigged GLTF or FBX car model into the Content Browser.

  2. 02

    Add it to the scene

    Place the imported car entity in the scene or viewport.

  3. 03

    Set up physics

    Add a Rigidbody and Box Collider, then add the Car Controller.

  4. 04

    Connect wheel bones

    The project tip suggests bone names FR, FL, RR, and RL for the four tires.

  5. 05

    Try TeaScript (optional)

    The project description shows a script component for gameplay control.

Editor button names and drag-and-drop behavior are described by the project README and have not been tested in this website workspace.

NEXT / ENGINE SYSTEMS

See where the physics fits.

Explore engine systems